Description: Players are the nuts and bolts of how your team performs. Clicking on a player's name (in your locker room or in the scouting screen) takes you to the view player screen.
Topics
Name (Nickname & Number)
Vitals
Skill Scores
Skill Potential Gap
Last Series Statistics
Season Statistics
Historical Statistics
Player Rest
Related Topics
Name (Nickname & Number): The top of the View Player page display's the player's name. If the owner of the team which the player plays on is a subscribed user, it may also display a nickname for the player and his jersey number. Only subscribers may enter a nickname and number for players.
Vitals: The first section on the View Player page is a listing of all vital statistics for the player. This includes their height, weight, position, what handed the player bats, what handed the player throws, how rested they are (only displayed for your teams players), age, current contract terms, their overall potential, overall potential gap, contract satisfaction and the number of minor league demotions this player has had since joining your team. Many of these fields do have an impact on various items in the game.
Skill Scores: The section with all the graphical baseballs (denoting a player's skill level in that category) is the skill scores section. Each player has 9 viewable skills:
Position Players
Contact - This is the player's ability to make contact with the ball during an at bat. It will increase his batting average as well as reduce strikeouts.
Power - This is the player's power rating. This will help him hit home runs.
Matchup - This is how well the player matches up against pitchers of the same hand as he bats. It really does not apply to switch hitters. The lower the score the worse the player is against those pitchers.
Eye - This is how good the batter is at identifying balls and strikes as they come in. It will help the batter see more pitches and also walk more often.
Pitchers
Control - This is how well the pitcher has command of his pitches and can place them where he wants. It will reduce walks and help his effectiveness.
Velocity - This is how fast the pitcher throws. High velocity pitchers tend to strikeout more batters, but, have been known to be more vulnerable to the long ball.
Matchup (Pitcher) - This is the pitcher version of the matchup attribute. It is a measure of how good a pitcher is against like handed batters. The higher the matchup rating the more effective the pitcher is versus hitter who are the same hand has him.
Pickoff - The pickoff attribute measures how much attention the pitcher pays to a baserunner and also how good a move he has. Pitchers with high pickoff skills give catchers a better chance at throwing out baserunners.Shared (both Pitchers and Position Players)
Arm - Arm is one of two defensive stats and measures how strong and accurate a defensive player's arm is.
Defense - Defense is the catch all measurement of a player's defensive ability. The higher this attribute, the less errors the player will commit.
Speed - This is how fast a player is. It also helps determine how frequently some managers will attempt to steal with the player. Speed can also help some players go 1st to 3rd on a single or score from second with less than two outs.
Fatigue - Fatigue isn't so much game fatigue (at least not with position players) but rather cumulative playing fatigue. Baseball is a marathon. During the course of the season, players tire and need a game or two rest (maybe more). The fatigue rating is how much a player tires and also how quickly they recover.
Injury - This is the player's susceptibility to injury and also the severity of that injury.
These skills (and their levels) determine how players perform over the long term. Since players have to play against other players, it is not wise to judge a player by an isolated performance. For example, a great pitcher (or staff) may play your team and shut them down, they look like they are good (attribute wise) but didn't perform well.
Skill Potential Gap: If a team employs a trainer on their team, there will be a skill potential gap after some of the attributes for each of their players. The gap will read either low, mid or high. This gap refers to this one skill (whichever it is next to), and not to the player as a whole. For a detailed explanation of the skill potential gap please refer to and read the help section on Player Potential.
Last Series Statistics: The first statistical information shown for a player is their last series statistics (usually three games). These are the stats that the player put up in the last game.
Season Statistics: Below the last series statistics, the season statistics are displayed. These are summary stats of all the games this season. The season stats are labeled with the current year.
Historical Statistics: If you are a subscribed user, not only will the View Player screen display the statistics for this season, it will also display the statistics for all seasons that the player has been in the league. Once again, this is only visible if you are a subscribed user. Non-subscribers can only see the current season. This helps you track a player's progress through the years and perhaps create expectations for this season.
Player Rest:
When you view a player who is on your team (or also optionally when you go to
your clubhouse) there is a colored circle (either next to the word "Rested"
if viewing a player or next to his name if in the clubhouse). That circle tells
you how well rested a player is. Blue ()
is well rested, it does not mean that they are fully rested, but, it means that
they are close to fully rested. Green (
)
which means they are rested. Yellow (
)
which means they are fatigued and Red (
)
which stands for very tired. Blue with a white circle in the middle (
)
means that the player is fully rested. You will find during the course of a
season that some players fatigue quicker than others and that road trips effect
fatigue as well. There are only a handful of players who should be able to play
all 162 games in the schedule, those are the highest fatigue rating players
in the game. Everyone else will need days off from time to time to recuperate.
That is certainly not to say that players can't play when fatigued, they can.
They do, however, suffer some penalties by doing so. It will often happen that
players will have to play through some fatigue because things just don't work
out right. It is just like in professional baseball.